In this project, we were introduced to the concept of OOP. It was the first step in understanding classes and the four pillars of Object-Oriented Programming: Encapsulation, Inheritance, Abstraction, and Polymorphism. In this project, we also used Enum concepts to handle Suits and FaceValue. Additionally, a variety of business rules were implemented to achieve the final outcome of the game.
Object-Oriented Programming (OOP) is a fundamental programming paradigm that organizes code into modular structures called objects. The importance of OOP lies in its ability to create more modular, reusable, and maintainable code.
The four pillars of Object-Oriented Programming are:
Encapsulation: Involves grouping data (attributes) and methods (behaviors) into a single object, hiding internal details, and providing an interface for external interaction.
Inheritance: Allows a class (subclass) to inherit attributes and methods from another class (superclass), facilitating code reuse and the creation of class hierarchies.
Abstraction: Involves creating simplified models that represent essential characteristics of a real-world object, ignoring less relevant details for a specific context.
Polymorphism: Allows objects from different classes to respond to the same method in different ways, making it easier to use generic interfaces for interacting with specific objects.
In the Card Games project in .NET C#, we applied these OOP concepts and also used Enumerations to represent Suits and FaceValue. These Enumerations simplify the code by providing meaningful names for specific values.
Furthermore, a variety of business rules were implemented to ensure correct functionality and the conditions for winning or losing the card game, contributing to achieving the desired final outcome.
Overall, the project demonstrates how Object-Oriented Programming and other fundamental concepts can be practically and effectively applied to develop more robust and organized software systems.
Created on 03-25-24 by Charliane | Category: Web Development